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Rome total war 2 crashing
Rome total war 2 crashing






  1. #ROME TOTAL WAR 2 CRASHING PATCH#
  2. #ROME TOTAL WAR 2 CRASHING FULL#

Fix for crash caused by forming a Confederation in Campaign modes. Fix for a crash when holding the and keys down, and selecting a unit card, when no unit cards where previously selected in Campaign and Battle modes. Fix for crash loading save games that were created on the "settlement captured" screen in Campaign modes. Crash fix for when the player placed the mouse over a garrison force of a region in Campaign mode. Fixed battle crash bug caused by the default deployment placement. Improved the processing speed of the default deployment placement, reducing battle loading times on some battle maps. More conservative out-of-the-box graphics settings and resolution for DirectX 10 and 11 on Mobile GPUs Added earlier Multiplayer Campaign resyncronisation detection, upon loading save games which allows resyncronisation in more cases. Improved compatibility for graphics cards with multiple GPUs. Increased the frame rate and reduced frame stuttering in battles on certain GPUs. This can be overriden, allowing the game to use system memory for graphics (VRAM) by ticking the "Unlimited video memory" option in the graphics menu. A new warning message has been added to loading screen to inform the player when graphics memory is running low, and the game is downgrading the players graphics settings. Fix for "Level of Detail" distances scaling incorrectly when the "Field of View" is changed which reduces the chance of the "Intelligent Zoom" key, causing "zombie like" low quality textures on unit faces in battles. Pathfinding optimisation on the Campaign Map. Further improvements planned for subsequent patches. Improved AI recruitment decisions in Campaign modes. A new "Limited" option has been added to the "Show AI Player Moves" settings in Single Player an Multiplayer Campaign modes, this enables the player to see all movement of enemy factions, all movement within the players regions, and all movement within sea that the player has ports in during the AI turns. Campaign AI round time improvements (greatest effect during early game).

#ROME TOTAL WAR 2 CRASHING PATCH#

For more info on that, see the third entry under "technical and performance issues" in the patch notes, which begin directly below. Rather than turning on or off AI movements on the campaign map, there's now a "limited" option that will only show certain events. It should also be noted that a new option has been added when starting a campaign. Lastly, the developer adjusted some campaign mechanics such as Food and Squalor. Flanking attacks will also now have more of a morale hit on the enemy. Normal infantry speed has been reduced on the battlefield, but shock cavalry has seen an increase in speed for both its run and charge. The last important bit is that the patch adds in some gameplay changes. AI in both the campaign and battlefield sees an improvement as well and the developer admits in the notes that there's still more work to be done on that front. Summary: Campaign map performance and performance boosts across the board, although the notes suggest that some of the enhancements were intended as fixes for certain GPUs.

#ROME TOTAL WAR 2 CRASHING FULL#

If you want (some) of the important bits, you can read the summary below - if you'd prefer to read the full patch notes (might want to grab something to eat/drink), simply look directly below the summary. Until then, we'll focus on what patch 2 addresses. Patch 2 was already out in beta form, and The Creative Assembly is now working on rolling out a beta for patch 3. Over on the developer's website it was confirmed that one patch will be rolling out every week until things are stable. There were many.įortunately for you, developer The Creative Assembly has promptly, officially released patch 2 for Total War: Rome 2, and the patch aims to address a number of issues from all facets of the game: campaign AI, battlefield AI, multiplayer functionality, performance, and so on.Īs the press release sent by SEGA notes, the second patch deploys over 100 fixes across all areas of the game, and The Creative Assembly isn't intending to stop there. Given that Total War: Rome 2 was massive in scale - even more massive than its ambitious predecessors - it was expected that there might be a bug or two when the game launched, but what gamers found out that there weren't a few.








Rome total war 2 crashing